| Item Use Script |
1 bonus
2 bStr,3;
3 bonus
4 bLuk,3;
5 bonus
6 bBaseAtk,10;
7 bonus
8 bMdef,10;
9 bonus2
10 bSkillAtk,"KN_PIERCE",10;
11 bonus2
12 bSkillAtk,"KN_SPEARBOOMERANG",10;
13 if
14 (getskilllv("KN_SPEARMASTERY")
15 ==
16 10)
17 skill
18 "CR_SPEARQUICKEN",5;
19 if
20 (.@r
21 =7)
22 {
23 bonus
24 bDef,15;
25 bonus2
26 bSkillAtk,"KN_PIERCE",20;
27 bonus2
28 bSkillAtk,"KN_SPEARBOOMERANG",20;
29 }
30 if
31 (.@r
32 =8)
33 {
34 bonus
35 bFlee,15;
36 bonus2
37 bSkillAtk,"KN_PIERCE",30;
38 bonus2
39 bSkillAtk,"KN_SPEARBOOMERANG",30;
40 }
41 if
42 (.@r
43 =9)
44 {
45 bonus
46 bBaseAtk,15;
47 bonus2
48 bSkillAtk,"KN_PIERCE",40;
49 bonus2
50 bSkillAtk,"KN_SPEARBOOMERANG",40;
51 }
52 if
53 (.@r
54 =10)
55 {
56 bonus
57 bAspdRate,5;
58 bonus
59 bLongAtkRate,5;
60 bonus2
61 bSkillAtk,"KN_PIERCE",50;
62 bonus2
63 bSkillAtk,"KN_SPEARBOOMERANG",50;
64 } |