| Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bInt,3;
6 bonus
7 bDex,3;
8 bonus
9 bMatk,10;
10 bonus
11 bMdef,10;
12 if
13 (.@r
14 =5)
15 {
16 if
17 (getskilllv("SL_SMA")
18 ==
19 10)
20 {
21 bonus
22 bMaxHP,3000;
23 if
24 (getskilllv("SL_STIN")
25 ==
26 7)
27 {
28 skill
29 "MG_SOULSTRIKE",10;
30 if
31 (getskilllv("SL_STUN")
32 ==
33 7)
34 {
35 skill
36 "WZ_QUAGMIRE",5;
37 }
38 }
39 }
40 }
41 if
42 (.@r
43 =7)
44 {
45 bonus
46 bDef,15;
47 bonus2
48 bSkillAtk,"SL_SMA",10;
49 bonus2
50 bSkillAtk,"MG_SOULSTRIKE",20;
51 }
52 if
53 (.@r
54 =8)
55 {
56 bonus
57 bFlee,15;
58 bonus2
59 bSkillAtk,"SL_SMA",15;
60 bonus2
61 bSkillAtk,"MG_SOULSTRIKE",25;
62 }
63 if
64 (.@r
65 =9)
66 {
67 bonus
68 bMatk,15;
69 bonus2
70 bSkillAtk,"SL_SMA",20;
71 bonus2
72 bSkillAtk,"MG_SOULSTRIKE",30;
73 }
74 if
75 (.@r
76 =10)
77 {
78 bonus2
79 bVariableCastrate,"SL_STIN",-50;
80 bonus2
81 bVariableCastrate,"SL_STUN",-50;
82 } |