|
1 .@r
2 =
3 getrefine();
4 bonus
5 bDelayrate,-10;
6 bonus2
7 bSkillAtk,"NC_AXETORNADO",30;
8 bonus2
9 bSkillAtk,"NC_POWERSWING",30;
10 bonus2
11 bSubEle,Ele_Fire,.@r;
12 bonus2
13 bSubEle,Ele_Earth,.@r;
14 if
15 (getskilllv("NC_SILVERSNIPER")
16 ==
17 5)
18 bonus
19 bPerfectHitAddRate,50;
20 if
21 (getskilllv("NC_AXEBOOMERANG")
22 ==
23 5)
24 bonus2
25 bSkillCooldown,"NC_AXETORNADO",-500;
26 if
27 (getskilllv("NC_MAGMA_ERUPTION")
28 ==
29 5)
30 autobonus
31 "{
32 bonus2
33 bSkillAtk,\"NC_POWERSWING\",10*(readparam(bVit)/10);
34 }",30,10000,BF_WEAPON;
35 if
36 (.@r
37 =7)
38 {
39 bonus2
40 bSkillAtk,"NC_AXETORNADO",50;
41 bonus2
42 bSkillAtk,"NC_POWERSWING",50;
43 }
44 if
45 (.@r
46 =9)
47 {
48 bonus2
49 bSkillAtk,"NC_AXETORNADO",70;
50 bonus2
51 bSkillAtk,"NC_POWERSWING",70;
52 } |