| Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bCriticalLong,5;
6 bonus
7 bCritAtkRate,10;
8 bonus
9 bAspd,1;
10 bonus2
11 bIgnoreDefRaceRate,RC_All,10;
12 if
13 (.@r
14 =7)
15 {
16 bonus
17 bCriticalLong,10;
18 bonus
19 bCritAtkRate,2;
20 bonus
21 bAspd,1;
22 bonus2
23 bIgnoreDefRaceRate,RC_All,15;
24 if
25 (.@r
26 =9)
27 {
28 bonus
29 bCriticalLong,15;
30 bonus
31 bCritAtkRate,6;
32 bonus
33 bAspd,1;
34 bonus2
35 bIgnoreDefRaceRate,RC_All,20;
36 if
37 (.@r
38 =11)
39 {
40 bonus
41 bCriticalLong,20;
42 bonus
43 bCritAtkRate,12;
44 bonus
45 bAspd,1;
46 bonus2
47 bIgnoreDefRaceRate,RC_All,25;
48 autobonus
49 "{
50 bonus
51 bCritAtkRate,100;
52 }",70,5000,BF_WEAPON|BF_NORMAL;
53 }
54 }
55 } |