| Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bUnbreakableWeapon;
6 bonus
7 bInt,3;
8 if
9 (.@r
10 =5)
11 {
12 bonus
13 bMatkRate,2;
14 bonus
15 bAspd,1;
16 }
17 if
18 (.@r
19 =7)
20 {
21 bonus
22 bMatk,10;
23 bonus2
24 bSkillAtk,"WZ_JUPITEL",10;
25 bonus2
26 bVariableCastrate,"WZ_JUPITEL",-10;
27 }
28 if
29 (.@r
30 =9)
31 {
32 bonus
33 bMatk,20;
34 bonus2
35 bSkillAtk,"WZ_JUPITEL",20;
36 bonus2
37 bVariableCastrate,"WZ_JUPITEL",-20;
38 }
39 if
40 (.@r
41 =10)
42 {
43 bonus
44 bMatkRate,3;
45 bonus
46 bMaxHP,700;
47 bonus2
48 bMagicAtkEle,Ele_Fire,2;
49 bonus2
50 bMagicAtkEle,Ele_Water,2;
51 bonus2
52 bMagicAtkEle,Ele_Wind,2;
53 }
54 if
55 (.@r
56 =12)
57 {
58 bonus
59 bDelayrate,-5;
60 bonus2
61 bMagicAtkEle,Ele_Fire,3;
62 bonus2
63 bMagicAtkEle,Ele_Water,3;
64 bonus2
65 bMagicAtkEle,Ele_Wind,3;
66 } |