| Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bUnbreakableWeapon;
6 bonus
7 bInt,3;
8 if
9 (.@r
10 =5)
11 {
12 bonus
13 bMatkRate,2;
14 bonus
15 bAspd,1;
16 }
17 if
18 (.@r
19 =7)
20 {
21 bonus
22 bMatk,10;
23 bonus2
24 bSkillAtk,"SL_SMA",20;
25 }
26 if
27 (.@r
28 =9)
29 {
30 bonus
31 bMatk,20;
32 bonus2
33 bVariableCastrate,"SL_SMA",-20;
34 skill
35 "HW_GRAVITATION",5;
36 }
37 if
38 (.@r
39 =10)
40 {
41 bonus
42 bMatkRate,3;
43 bonus
44 bMaxHP,700;
45 bonus2
46 bMagicAtkEle,Ele_Dark,2;
47 bonus2
48 bMagicAtkEle,Ele_Earth,2;
49 bonus2
50 bMagicAtkEle,Ele_Fire,2;
51 bonus2
52 bMagicAtkEle,Ele_Ghost,2;
53 bonus2
54 bMagicAtkEle,Ele_Holy,2;
55 bonus2
56 bMagicAtkEle,Ele_Water,2;
57 bonus2
58 bMagicAtkEle,Ele_Wind,2;
59 }
60 if
61 (.@r
62 =12)
63 {
64 bonus
65 bDelayrate,-5;
66 bonus2
67 bMagicAtkEle,Ele_Dark,3;
68 bonus2
69 bMagicAtkEle,Ele_Earth,3;
70 bonus2
71 bMagicAtkEle,Ele_Fire,3;
72 bonus2
73 bMagicAtkEle,Ele_Ghost,3;
74 bonus2
75 bMagicAtkEle,Ele_Holy,3;
76 bonus2
77 bMagicAtkEle,Ele_Water,3;
78 bonus2
79 bMagicAtkEle,Ele_Wind,3;
80 } |