| Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus2
5 bSkillAtk,"CR_ACIDDEMONSTRATION",15;
6 bonus2
7 bSkillAtk,"GN_SPORE_EXPLOSION",15;
8 if
9 (.@r
10 =7)
11 {
12 bonus2
13 bSkillAtk,"CR_ACIDDEMONSTRATION",25;
14 bonus2
15 bSkillAtk,"GN_SPORE_EXPLOSION",25;
16 if
17 (.@r
18 =9)
19 {
20 bonus2
21 bSkillCooldown,"GN_SPORE_EXPLOSION",-2000;
22 if
23 (.@r
24 =11)
25 {
26 bonus2
27 bSkillAtk,"CR_ACIDDEMONSTRATION",20;
28 bonus2
29 bSkillAtk,"GN_SPORE_EXPLOSION",20;
30 bonus2
31 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",15;
32 bonus2
33 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",15;
34 bonus2
35 bSkillAtk,"BO_MAYHEMIC_THORNS",15;
36 }
37 }
38 } |