| Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bUnbreakableWeapon;
6 bonus
7 bVit,3;
8 bonus2
9 bSkillAtk,"LG_BANISHINGPOINT",2*BaseLevel;
10 if
11 (.@r
12 =7)
13 {
14 bonus
15 bAspdRate,10;
16 bonus2
17 bSkillUseSP,"LG_BANISHINGPOINT",15;
18 bonus2
19 bAddRace,RC_DemiHuman,15;
20 bonus2
21 bAddRace,RC_Player_Doram,15;
22 }
23 if
24 (.@r
25 =9)
26 bonus2
27 bSkillAtk,"LG_BANISHINGPOINT",BaseLevel;
28 if
29 (.@r
30 =10)
31 {
32 bonus2
33 bAddRace,RC_DemiHuman,30;
34 bonus2
35 bAddRace,RC_Player_Doram,30;
36 } |