| Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus2
5 bMagicAtkEle,Ele_Neutral,10;
6 bonus
7 bUnbreakableWeapon;
8 bonus
9 bMatk,4*.@r;
10 if
11 (.@r
12 =9)
13 {
14 bonus2
15 bSkillCooldown,"WM_METALICSOUND",-1000;
16 bonus2
17 bSkillAtk,"WM_METALICSOUND",20;
18 bonus2
19 bSkillAtk,"WM_REVERBERATION",20;
20 }
21 if
22 (.@r
23 =11)
24 {
25 bonus2
26 bMagicAddRace,RC_Undead,20;
27 bonus2
28 bMagicAddRace,RC_Angel,20;
29 bonus2
30 bSkillCooldown,"WM_METALICSOUND",-1000;
31 } |