| Item Use Script |
1 .@r
2 =
3 getrefine();
4 .@g
5 =
6 getenchantgrade();
7 bonus
8 bBaseAtk,20*(.@r/2);
9 bonus
10 bMatk,20*(.@r/2);
11 bonus2
12 bSkillAtk,"KO_HUUMARANKA",20*(.@r/3);
13 bonus2
14 bSkillAtk,"KO_JYUMONJIKIRI",20*(.@r/3);
15 bonus2
16 bSkillAtk,"NJ_BAKUENRYU",20*(.@r/3);
17 bonus2
18 bSkillAtk,"NJ_HYOUSYOURAKU",20*(.@r/3);
19 bonus2
20 bSkillAtk,"NJ_KAMAITACHI",20*(.@r/3);
21 if
22 (.@r
23 =7)
24 {
25 bonus
26 bAtkRate,10;
27 bonus
28 bMatkRate,10;
29 bonus
30 bAspdRate,10;
31 if
32 (.@r
33 =9)
34 {
35 bonus2
36 bAddSize,Size_All,10;
37 bonus2
38 bMagicAddSize,Size_All,10;
39 if
40 (.@r
41 =11)
42 {
43 bonus
44 bLongAtkRate,15;
45 bonus2
46 bMagicAtkEle,Ele_All,15;
47 if
48 (.@r
49 =12)
50 {
51 bonus2
52 bSkillCooldown,"KO_HUUMARANKA",-1000;
53 autobonus3
54 "{
55 bonus
56 bMatk,150;
57 }",1000,40000,"KO_IZAYOI";
58 }
59 }
60 }
61 }
62 if
63 (.@g
64 =ENCHANTGRADE_D)
65 {
66 bonus
67 bLongAtkRate,2*(.@r/3);
68 bonus2
69 bMagicAtkEle,Ele_All,2*(.@r/3);
70 if
71 (.@g
72 =ENCHANTGRADE_C)
73 {
74 bonus2
75 bSkillAtk,"KO_HUUMARANKA",10*(.@r/3);
76 bonus2
77 bSkillAtk,"KO_JYUMONJIKIRI",10*(.@r/3);
78 bonus2
79 bSkillAtk,"NJ_BAKUENRYU",10*(.@r/3);
80 bonus2
81 bSkillAtk,"NJ_HYOUSYOURAKU",10*(.@r/3);
82 bonus2
83 bSkillAtk,"NJ_KAMAITACHI",10*(.@r/3);
84 if
85 (.@g
86 =ENCHANTGRADE_B)
87 {
88 bonus
89 bPAtk,7;
90 bonus
91 bSMatk,7;
92 if
93 (.@g
94 =ENCHANTGRADE_A)
95 {
96 bonus2
97 bAddRace,RC_All,10;
98 bonus2
99 bMagicAddRace,RC_All,10;
100 bonus2
101 bSkillCooldown,"KO_KYOUGAKU",-7000;
102 }
103 }
104 }
105 } |