| Item Use Script |
1 .@r
2 =
3 getrefine();
4 .@g
5 =
6 getenchantgrade();
7 bonus
8 bBaseAtk,20*(.@r/2);
9 bonus
10 bMatk,20*(.@r/2);
11 bonus2
12 bSkillAtk,"RL_FIRE_RAIN",20*(.@r/3);
13 bonus2
14 bSkillAtk,"RL_R_TRIP",20*(.@r/3);
15 bonus2
16 bSkillAtk,"RL_FIREDANCE",20*(.@r/3);
17 bonus2
18 bSkillAtk,"RL_D_TAIL",20*(.@r/3);
19 if
20 (.@r
21 =7)
22 {
23 bonus
24 bAtkRate,10;
25 bonus
26 bAspdRate,10;
27 if
28 (.@r
29 =9)
30 {
31 bonus2
32 bAddSize,Size_All,10;
33 if
34 (.@r
35 =11)
36 {
37 bonus
38 bLongAtkRate,15;
39 if
40 (.@r
41 =12)
42 {
43 bonus2
44 bSkillCooldown,"RL_FIRE_RAIN",-2000;
45 bonus2
46 bSkillCooldown,"RL_D_TAIL",-2000;
47 bonus2
48 bSkillCooldown,"RL_R_TRIP",-500;
49 }
50 }
51 }
52 }
53 if
54 (.@g
55 =ENCHANTGRADE_D)
56 {
57 bonus
58 bLongAtkRate,2*(.@r/3);
59 if
60 (.@g
61 =ENCHANTGRADE_C)
62 {
63 bonus2
64 bSkillAtk,"RL_FIRE_RAIN",10*(.@r/3);
65 bonus2
66 bSkillAtk,"RL_R_TRIP",10*(.@r/3);
67 bonus2
68 bSkillAtk,"RL_FIREDANCE",10*(.@r/3);
69 bonus2
70 bSkillAtk,"RL_D_TAIL",10*(.@r/3);
71 if
72 (.@g
73 =ENCHANTGRADE_B)
74 {
75 bonus
76 bPAtk,7;
77 bonus
78 bSMatk,7;
79 if
80 (.@g
81 =ENCHANTGRADE_A)
82 {
83 bonus2
84 bAddRace,RC_All,10;
85 bonus2
86 bMagicAddRace,RC_All,10;
87 bonus2
88 bSkillCooldown,"RL_AM_BLAST",-2000;
89 bonus2
90 bSkillCooldown,"RL_BANISHING_BUSTER",-1500;
91 }
92 }
93 }
94 } |