| Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bPow,3+.@r;
6 bonus2
7 bAddClass,Class_All,40;
8 bonus2
9 bSubRace,RC_Player_Doram,13;
10 bonus2
11 bSubRace,RC_Player_Human,13;
12 bonus2
13 bSubClass,Class_Boss,20;
14 bonus2
15 bSubClass,Class_Normal,20;
16 bonus2
17 bSkillAtk,"MT_AXE_STOMP",BaseLevel/10;
18 bonus2
19 bSkillAtk,"MT_MIGHTY_SMASH",BaseLevel/10;
20 bonus2
21 bSkillAtk,"MT_RUSH_QUAKE",BaseLevel/10;
22 if
23 (.@r
24 =10)
25 {
26 bonus
27 bDelayrate,-20;
28 bonus
29 bPerfectHitAddRate,25;
30 } |