| Item Use Script |
1 .@g
2 =
3 getenchantgrade();
4 .@r
5 =
6 getrefine();
7 bonus
8 bMatk,10*(.@r/2);
9 bonus2
10 bSkillAtk,"AG_SOUL_VC_STRIKE",4*(.@r/3);
11 bonus2
12 bSkillAtk,"AG_FLORAL_FLARE_ROAD",4*(.@r/3);
13 bonus2
14 bSkillAtk,"AG_MYSTERY_ILLUSION",4*(.@r/3);
15 bonus2
16 bSkillAtk,"AG_CRIMSON_ARROW",4*(.@r/3);
17 bonus2
18 bSkillAtk,"AG_CRIMSON_ARROW_ATK",4*(.@r/3);
19 if
20 (.@r
21 =7)
22 {
23 bonus
24 bVariableCastrate,-15;
25 if
26 (.@r
27 =9)
28 {
29 bonus2
30 bMagicAtkEle,Ele_All,10;
31 if
32 (.@r
33 =11)
34 {
35 bonus
36 bFixedCast,-300;
37 bonus
38 bMatkRate,5;
39 }
40 }
41 }
42 if
43 (.@g
44 =ENCHANTGRADE_D)
45 {
46 bonus
47 bSMatk,3;
48 bonus
49 bSpl,5;
50 bonus
51 bCon,5;
52 if
53 (.@g
54 =ENCHANTGRADE_C)
55 {
56 bonus2
57 bMagicAtkEle,Ele_All,10;
58 if
59 (.@g
60 =ENCHANTGRADE_B)
61 {
62 bonus
63 bFixedCast,-200;
64 bonus
65 bMatkRate,5;
66 if
67 (.@g
68 =ENCHANTGRADE_A)
69 {
70 bonus2
71 bMagicAtkEle,Ele_All,15;
72 bonus
73 bSMatk,5;
74 }
75 }
76 }
77 } |