| Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bSpl,3+.@r;
6 bonus2
7 bSubRace,RC_Player_Doram,13;
8 bonus2
9 bSubRace,RC_Player_Human,13;
10 bonus2
11 bSubClass,Class_Boss,20;
12 bonus2
13 bSubClass,Class_Normal,20;
14 bonus
15 bMatkRate,40;
16 bonus2
17 bSkillAtk,"AG_SOUL_VC_STRIKE",BaseLevel/10;
18 bonus2
19 bSkillAtk,"AG_MYSTERY_ILLUSION",BaseLevel/10;
20 bonus2
21 bSkillAtk,"AG_DEADLY_PROJECTION",BaseLevel/10;
22 bonus2
23 bSkillAtk,"AG_ASTRAL_STRIKE",BaseLevel/10;
24 if
25 (.@r
26 =10)
27 {
28 bonus
29 bDelayrate,-20;
30 bonus2
31 bIgnoreMdefRaceRate,RC_All,50;
32 } |