| Item Use Script |
1 .@a
2 =
3 (readparam(bStr)/20);
4 .@b
5 =
6 (readparam(bAgi)/20);
7 .@c
8 =
9 (readparam(bVit)/20);
10 .@d
11 =
12 (readparam(bInt)/20);
13 .@e
14 =
15 (readparam(bDex)/20);
16 .@f
17 =
18 (readparam(bLuk)/20);
19 if
20 ((readparam(bStr)+readparam(bAgi)+readparam(bVit)+readparam(bInt)+readparam(bDex)+readparam(bLuk))
21 600)
22 .@g
23 =10;
24 bonus
25 bHit,10+.@g;
26 bonus2
27 bAddRace,RC_Formless,.@a;
28 bonus2
29 bAddRace,RC_Undead,.@a;
30 bonus2
31 bAddRace,RC_Brute,.@b;
32 bonus2
33 bAddRace,RC_Plant,.@b;
34 bonus2
35 bAddRace,RC_Insect,.@c;
36 bonus2
37 bAddRace,RC_Fish,.@c;
38 bonus2
39 bAddRace,RC_Demon,.@d;
40 bonus2
41 bAddRace,RC_DemiHuman,.@d;
42 bonus2
43 bAddRace,RC_Angel,.@e;
44 bonus2
45 bAddRace,RC_Dragon,.@e;
46 bonus2
47 bAddRace,RC_Player_Doram,.@f;
48 bonus2
49 bAddRace,RC_Player_Human,.@f;
50 bonus2
51 bAddRace,RC_All,.@g; |