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1 .@a
2 =
3 (readparam(bStr)/20)*2;
4 .@b
5 =
6 (readparam(bAgi)/20)*2;
7 .@c
8 =
9 (readparam(bVit)/20)*2;
10 .@d
11 =
12 (readparam(bInt)/20)*2;
13 .@e
14 =
15 (readparam(bDex)/20)*2;
16 .@f
17 =
18 (readparam(bLuk)/20)*2;
19 .@g
20 =
21 (((readparam(bStr)+readparam(bAgi)+readparam(bVit)+readparam(bInt)+readparam(bDex)+readparam(bLuk))/160)*5);
22 .@h
23 =
24 (((readparam(bStr)+readparam(bAgi)+readparam(bVit)+readparam(bInt)+readparam(bDex)+readparam(bLuk))/600)*10);
25 bonus
26 bHit,20+.@h;
27 bonus2
28 bAddRace,RC_Formless,.@a;
29 bonus2
30 bAddRace,RC_Undead,.@a;
31 bonus2
32 bAddRace,RC_Brute,.@b;
33 bonus2
34 bAddRace,RC_Plant,.@b;
35 bonus2
36 bAddRace,RC_Insect,.@c;
37 bonus2
38 bAddRace,RC_Fish,.@c;
39 bonus2
40 bAddRace,RC_Demon,.@d;
41 bonus2
42 bAddRace,RC_DemiHuman,.@d;
43 bonus2
44 bAddRace,RC_Angel,.@e;
45 bonus2
46 bAddRace,RC_Dragon,.@e;
47 bonus2
48 bAddRace,RC_Player_Doram,.@f;
49 bonus2
50 bAddRace,RC_Player_Human,.@f;
51 bonus2
52 bAddRace,RC_All,.@h;
53 bonus
54 bRes,.@h;
55 bonus
56 bPow,.@g;
57 bonus
58 bPAtk,.@g; |