| Item Use Script |
1 .@r
2 =
3 getrefine();
4 .@g
5 =
6 getenchantgrade();
7 bonus
8 bBaseAtk,150+(15*(.@r/2));
9 bonus2
10 bSkillAtk,"RL_R_TRIP",20*(.@r/3);
11 bonus2
12 bSkillAtk,"RL_D_TAIL",20*(.@r/3);
13 bonus2
14 bSkillAtk,"RL_SLUGSHOT",20*(.@r/3);
15 bonus2
16 bSkillAtk,"RL_HAMMER_OF_GOD",20*(.@r/3);
17 if
18 (.@r
19 =9)
20 bonus
21 bLongAtkRate,15;
22 if
23 (.@r
24 =11)
25 bonus2
26 bAddRace,RC_All,15;
27 if
28 (.@r
29 =13)
30 bonus
31 bDelayrate,-15;
32 if
33 (.@g
34 =ENCHANTGRADE_D)
35 {
36 skill
37 "SN_SIGHT",10;
38 bonus2
39 bSkillCooldown,"RL_R_TRIP",-1000;
40 bonus2
41 bSkillCooldown,"RL_SLUGSHOT",-4000;
42 bonus2
43 bSkillCooldown,"RL_D_TAIL",-2000;
44 bonus2
45 bSkillCooldown,"RL_HAMMER_OF_GOD",-5000;
46 bonus2
47 bAddSize,Size_All,4*(.@r/3);
48 }
49 if
50 (.@g
51 =ENCHANTGRADE_C)
52 {
53 bonus2
54 bSkillAtk,"NW_WILD_FIRE",5*(.@r/3);
55 bonus2
56 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",5*(.@r/3);
57 bonus2
58 bSkillAtk,"NW_SPIRAL_SHOOTING",5*(.@r/3);
59 }
60 if
61 (.@g
62 =ENCHANTGRADE_B)
63 {
64 bonus
65 bPAtk,.@r/2;
66 bonus2
67 bAddSize,Size_All,5*(.@r/3);
68 }
69 if
70 (.@g
71 =ENCHANTGRADE_A)
72 {
73 bonus2
74 bSkillAtk,"NW_WILD_FIRE",5*(.@r/3);
75 bonus2
76 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",5*(.@r/3);
77 bonus2
78 bSkillAtk,"NW_SPIRAL_SHOOTING",5*(.@r/3);
79 if
80 (.@r
81 =13)
82 {
83 bonus
84 bLongAtkRate,25;
85 }
86 } |