| Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus2
5 bSubRace,RC_Player_Doram,7;
6 bonus2
7 bSubRace,RC_Player_Human,7;
8 bonus2
9 bSkillAtk,"SHC_DANCING_KNIFE",BaseLevel/10;
10 bonus2
11 bSkillAtk,"SHC_SHADOW_STAB",BaseLevel/10;
12 bonus2
13 bSkillAtk,"SHC_ETERNAL_SLASH",BaseLevel/10;
14 bonus2
15 bSkillAtk,"SHC_FATAL_SHADOW_CROW",BaseLevel/10;
16 bonus2
17 bAddSize,Size_All,7*.@r;
18 if
19 (.@r
20 =7)
21 {
22 bonus
23 bAspdRate,10;
24 bonus2
25 bSubClass,Class_Boss,5;
26 bonus2
27 bSubClass,Class_Normal,5;
28 if
29 (.@r
30 =9)
31 {
32 bonus
33 bUnbreakableArmor;
34 bonus2
35 bSkillAtk,"GC_COUNTERSLASH",BaseLevel/3;
36 if
37 (.@r
38 =10)
39 {
40 bonus2
41 bAddEle,Ele_All,15;
42 }
43 }
44 } |