| Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus2
5 bSubRace,RC_Player_Doram,7;
6 bonus2
7 bSubRace,RC_Player_Human,7;
8 bonus2
9 bSkillAtk,"IQ_OLEUM_SANCTUM",BaseLevel/10;
10 bonus2
11 bSkillAtk,"IQ_EXPOSION_BLASTER",BaseLevel/10;
12 bonus2
13 bSkillAtk,"IQ_MASSIVE_F_BLASTER",BaseLevel/10;
14 bonus2
15 bAddSize,Size_All,7*.@r;
16 if
17 (.@r
18 =7)
19 {
20 bonus
21 bAspdRate,10;
22 bonus2
23 bSubClass,Class_Boss,5;
24 bonus2
25 bSubClass,Class_Normal,5;
26 if
27 (.@r
28 =9)
29 {
30 bonus
31 bUnbreakableArmor;
32 bonus2
33 bFixedCastrate,"SR_HOWLINGOFLION",-100;
34 if
35 (.@r
36 =10)
37 {
38 bonus2
39 bAddEle,Ele_All,15;
40 }
41 }
42 } |