| Item Use Script |
1 .@r
2 =
3 getrefine();
4 .@g
5 =
6 getenchantgrade();
7 bonus
8 bUnbreakableArmor;
9 bonus
10 bPAtk,3*(.@r/2);
11 bonus
12 bBaseAtk,50*(.@r/3);
13 if
14 (.@r
15 =10)
16 {
17 bonus2
18 bResEff,Eff_Curse,10000;
19 bonus
20 bFlee2,20;
21 if
22 (.@r
23 =11)
24 {
25 bonus2
26 bSkillAtk,"SHC_SAVAGE_IMPACT",30;
27 bonus2
28 bSkillAtk,"IG_OVERSLASH",30;
29 if
30 (.@r
31 =12)
32 {
33 bonus2
34 bAddEle,Ele_All,20;
35 if
36 (.@r
37 =13)
38 {
39 skill
40 "LK_AURABLADE",5;
41 autobonus3
42 "{
43 bonus2
44 bAddEle,Ele_All,30;
45 }",1000,20000,"LK_AURABLADE";
46 }
47 }
48 }
49 }
50 if
51 (.@g
52 =ENCHANTGRADE_D)
53 {
54 bonus
55 bMaxHPrate,15;
56 bonus
57 bMaxSPrate,15;
58 if
59 (.@g
60 =ENCHANTGRADE_C)
61 {
62 bonus
63 bVariableCastrate,-15;
64 if
65 (.@g
66 =ENCHANTGRADE_B)
67 {
68 bonus
69 bDelayrate,-20;
70 if
71 (.@g
72 =ENCHANTGRADE_A)
73 {
74 bonus2
75 bSkillAtk,"SHC_SAVAGE_IMPACT",50;
76 bonus2
77 bSkillAtk,"IG_OVERSLASH",50;
78 }
79 }
80 }
81 } |