| Item Use Script |
1 .@r
2 =
3 getrefine();
4 .@g
5 =
6 getenchantgrade();
7 bonus
8 bMaxHPrate,5;
9 bonus
10 bDelayrate,-8;
11 bonus2
12 bSkillAtk,"KO_BAKURETSU",20*(.@r/3);
13 bonus2
14 bSkillAtk,"KO_HAPPOKUNAI",20*(.@r/3);
15 if
16 (.@r
17 =9)
18 {
19 bonus
20 bMaxHPrate,5;
21 bonus2
22 bSubSize,Size_All,5;
23 if
24 (.@r
25 =11)
26 {
27 bonus
28 bBaseAtk,100;
29 bonus
30 bLongAtkRate,15;
31 if
32 (.@r
33 =13)
34 {
35 bonus2
36 bSkillCooldown,"KO_BAKURETSU",-3000;
37 bonus4
38 bAutoSpellOnSkill,"KO_BAKURETSU","KO_HAPPOKUNAI",max(getskilllv("KO_HAPPOKUNAI"),1),1000;
39 }
40 }
41 }
42 if
43 (.@g
44 =ENCHANTGRADE_D)
45 {
46 bonus2
47 bSkillAtk,"SS_KUNAIWAIKYOKU",8*(.@r/4);
48 bonus2
49 bSkillAtk,"SS_KUNAIKAITEN",8*(.@r/4);
50 bonus2
51 bSkillAtk,"SS_KUNAIKUSSETSU",8*(.@r/4);
52 bonus2
53 bSkillAtk,"SS_HITOUAKUMU",8*(.@r/4);
54 }
55 if
56 (.@g
57 =ENCHANTGRADE_C)
58 {
59 if
60 (.@r
61 =9)
62 {
63 bonus2
64 bAddEle,Ele_All,15;
65 }
66 }
67 if
68 (.@g
69 =ENCHANTGRADE_B)
70 {
71 if
72 (.@r
73 =11)
74 {
75 bonus
76 bDelayrate,-8;
77 skill
78 "KG_KYOMU",5;
79 skill
80 "OB_ZANGETSU",5;
81 }
82 }
83 if
84 (.@g
85 =ENCHANTGRADE_A)
86 {
87 if
88 (.@r
89 =13)
90 {
91 if
92 (BaseLevel
93 =200)
94 {
95 bonus4
96 bAutoSpellOnSkill,"SS_KUNAIWAIKYOKU","SS_KUNAIKAITEN",max(getskilllv("KO_HAPPOKUNAI"),1),350;
97 bonus4
98 bAutoSpellOnSkill,"SS_KUNAIWAIKYOKU","SS_KUNAIKUSSETSU",max(getskilllv("KO_HAPPOKUNAI"),1),350;
99 }
100 }
101 } |