| Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bMaxHPrate,3;
6 bonus
7 bMaxSPrate,3;
8 bonus
9 bMdef,10;
10 skill
11 "BS_MAXIMIZE",1;
12 bonus2
13 bSkillUseSP,"ASC_METEORASSAULT",8;
14 if
15 (.@r
16 =5)
17 {
18 bonus
19 bMaxHPrate,7;
20 bonus
21 bMaxSPrate,7;
22 bonus2
23 bSkillAtk,"ASC_METEORASSAULT",BaseLevel;
24 if
25 (.@r
26 =7)
27 {
28 bonus
29 bMaxHPrate,10;
30 bonus
31 bMaxSPrate,10;
32 if
33 (.@r
34 =9)
35 {
36 bonus
37 bAtkRate,4*getskilllv("TF_POISON");
38 bonus2
39 bVariableCastrate,"ASC_METEORASSAULT",-5*getskilllv("AS_CLOAKING");
40 if
41 (.@r
42 =12)
43 {
44 bonus2
45 bSkillAtk,"ASC_METEORASSAULT",30*getskilllv("AS_POISONREACT");
46 bonus2
47 bIgnoreDefRaceRate,RC_All,5*getskilllv("ASC_EDP");
48 }
49 }
50 }
51 } |