| Item Use Script |
1 .@r
2 =
3 getrefine();
4 .@g
5 =
6 getenchantgrade();
7 bonus
8 bMdef,10;
9 bonus
10 bPow,3*(.@r/2);
11 bonus
12 bMaxHPrate,3*(.@r/3);
13 bonus
14 bDelayrate,-2*(.@r/3);
15 if
16 (.@r
17 =9)
18 {
19 bonus2
20 bAddClass,Class_All,15;
21 if
22 (.@r
23 =10)
24 {
25 bonus
26 bShortAtkRate,20;
27 bonus
28 bLongAtkRate,20;
29 if
30 (.@r
31 =11)
32 {
33 bonus2
34 bAddEle,Ele_All,20;
35 if
36 (.@r
37 =12)
38 {
39 bonus
40 bSpeedRate,25;
41 if
42 (.@r
43 =13)
44 {
45 bonus2
46 bVariableCastrate,"NC_ARMSCANNON",-100;
47 bonus2
48 bSkillCooldown,"NC_AXETORNADO",-2000;
49 bonus2
50 bSkillAtk,"NC_ARMSCANNON",150;
51 bonus2
52 bSkillAtk,"NC_AXETORNADO",150;
53 }
54 }
55 }
56 }
57 }
58 if
59 (.@g
60 =ENCHANTGRADE_D)
61 {
62 bonus
63 bFixedCast,-700;
64 if
65 (.@g
66 =ENCHANTGRADE_C)
67 {
68 bonus2
69 bAddSize,Size_All,20;
70 if
71 (.@g
72 =ENCHANTGRADE_B)
73 {
74 bonus
75 bAllTraitStats,10;
76 if
77 (.@g
78 =ENCHANTGRADE_A)
79 {
80 bonus2
81 bSkillAtk,"NC_ARMSCANNON",150;
82 bonus2
83 bSkillAtk,"NC_AXETORNADO",150;
84 }
85 }
86 }
87 } |