| Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bMdef,15;
6 bonus2
7 bSubClass,Class_Boss,5;
8 bonus2
9 bSubClass,Class_Normal,5;
10 bonus2
11 bSubRace,RC_Player_Doram,10;
12 bonus2
13 bSubRace,RC_Player_Human,10;
14 bonus2
15 bAddClass,Class_All,40;
16 bonus2
17 bMagicAddClass,Class_All,40;
18 bonus
19 bAllStats,3*.@r;
20 if
21 (.@r
22 =5)
23 {
24 bonus
25 bMaxHPrate,15;
26 bonus
27 bDelayrate,-15;
28 if
29 (.@r
30 =7)
31 {
32 bonus
33 bMaxHPrate,25;
34 bonus
35 bDelayrate,-25;
36 if
37 (.@r
38 =9)
39 {
40 bonus2
41 bAddClass,Class_All,30;
42 bonus2
43 bMagicAddClass,Class_All,30;
44 if
45 (.@r
46 =10)
47 {
48 bonus2
49 bAddSize,Size_All,15;
50 bonus2
51 bMagicAddSize,Size_All,15;
52 autobonus
53 "{
54 bonus
55 bAllStats,BaseLevel/10;
56 bonus
57 bMaxHPrate,BaseLevel/10;
58 bonus
59 bFlee,10*(BaseLevel/10);
60 bonus
61 bBaseAtk,10*(BaseLevel/10);
62 bonus
63 bMatk,10*(BaseLevel/10);
64 }",10,10000,BF_WEAPON|BF_MAGIC;
65 }
66 }
67 }
68 } |