| Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bMdef,5;
6 bonus2
7 bSubEle,Ele_Water,75;
8 bonus2
9 bAddRace2,RC2_Glast_Heim_Abyss,10;
10 bonus2
11 bMagicAddRace2,RC2_Glast_Heim_Abyss,10;
12 if
13 (.@r
14 =5)
15 {
16 bonus2
17 bAddRace2,RC2_Glast_Heim_Abyss,15;
18 bonus2
19 bMagicAddRace2,RC2_Glast_Heim_Abyss,15;
20 if
21 (.@r
22 =7)
23 {
24 bonus
25 bFlee2,25;
26 bonus2
27 bAddRace2,RC2_Glast_Heim_Abyss,15;
28 bonus2
29 bMagicAddRace2,RC2_Glast_Heim_Abyss,15;
30 bonus2
31 bSubEle,Ele_Neutral,20;
32 if
33 (.@r
34 =8)
35 {
36 bonus
37 bNoKnockback;
38 }
39 }
40 } |