| Item Use Script |
1 .@r
2 =
3 getrefine();
4 .@a
5 =
6 (getskilllv("SU_SV_STEMSPEAR")+getskilllv("SU_SV_ROOTTWIST")+getskilllv("SU_CN_METEOR")+getskilllv("SU_CN_POWDERING")+getskilllv("SU_CHATTERING")+getskilllv("SU_MEOWMEOW")+getskilllv("SU_NYANGGRASS"));
7 bonus
8 bAspdRate,5;
9 bonus
10 bMaxHPrate,5;
11 bonus2
12 bSubRace,RC_Player_Human,5;
13 bonus2
14 bSubRace,RC_Player_Doram,5;
15 bonus
16 bSPDrainValue,getskilllv("SU_CHATTERING");
17 bonus2
18 bSkillAtk,"SU_CN_METEOR",10*getskilllv("SU_NYANGGRASS");;
19 if
20 (getskilllv("SU_SPIRITOFLAND")
21 ==
22 1)
23 {
24 bonus
25 bInt,.@a;
26 bonus2
27 bSkillAtk,"SU_SV_STEMSPEAR",.@a;
28 }
29 if
30 (getskilllv("SU_MEOWMEOW")
31 ==
32 5)
33 {
34 bonus
35 bMagicHPGainValue,150;
36 bonus
37 bMagicSPGainValue,15;
38 }
39 if
40 (.@r
41 =5)
42 {
43 bonus
44 bAspdRate,5;
45 bonus
46 bMaxHPrate,5;
47 }
48 if
49 (.@r
50 =7)
51 {
52 bonus
53 bAspdRate,10;
54 bonus
55 bMaxHPrate,10;
56 } |