| Item Use Script |
1 .@r
2 =
3 getrefine();
4 .@g
5 =
6 getenchantgrade();
7 bonus2
8 bMagicAtkEle,Ele_All,20+((.@r/3)*7);
9 bonus
10 bNoKnockback;
11 bonus
12 bMatk,20*(.@r/2);
13 bonus
14 bCon,2*(.@r/2);
15 bonus
16 bSpl,2*(.@r/2);
17 bonus2
18 bMagicAddSize,Size_All,7*(.@r/3);
19 if
20 (.@r
21 =7)
22 {
23 bonus
24 bAspdRate,10;
25 bonus2
26 bMagicAtkEle,Ele_All,10;
27 if
28 (.@r
29 =9)
30 {
31 bonus2
32 bMagicAtkEle,Ele_All,15;
33 if
34 (.@r
35 =10)
36 {
37 bonus
38 bMatk,100;
39 if
40 (.@r
41 =11)
42 {
43 bonus
44 bAllStats,15;
45 if
46 (.@r
47 =12)
48 {
49 bonus
50 bSpl,10;
51 bonus2
52 bMagicAtkEle,Ele_All,20;
53 if
54 (.@r
55 =13)
56 {
57 bonus2
58 bSkillAtk,"SO_PSYCHIC_WAVE",50;
59 bonus2
60 bSkillAtk,"WL_CHAINLIGHTNING_ATK",50;
61 if
62 (.@r
63 =14)
64 {
65 skill
66 "LG_SHIELDSPELL",3;
67 }
68 }
69 }
70 }
71 }
72 }
73 }
74 if
75 (.@g
76 =ENCHANTGRADE_D)
77 bonus
78 bMatk,100;
79 if
80 (.@g
81 =ENCHANTGRADE_C)
82 bonus
83 bDelayrate,-15;
84 if
85 (.@g
86 =ENCHANTGRADE_B)
87 bonus
88 bSMatk,20;
89 if
90 (.@g
91 =ENCHANTGRADE_A)
92 {
93 if
94 (.@r
95 =14)
96 {
97 bonus2
98 bSkillAtk,"SO_PSYCHIC_WAVE",50;
99 bonus2
100 bSkillAtk,"WL_CHAINLIGHTNING_ATK",50;
101 }
102 } |