| Item Use Script |
1 bonus
2 bMaxSP,100;
3 bonus
4 bDelayrate,-5;
5 bonus
6 bMatkRate,5;
7 bonus2
8 bSkillUseSP,"MG_COLDBOLT",5;
9 bonus2
10 bSkillUseSP,"MG_FIREBOLT",5;
11 bonus2
12 bSkillUseSP,"MG_LIGHTNINGBOLT",5;
13 if
14 (eaclass()&EAJL_THIRD
15 &&
16 BaseJob
17 ==
18 Job_Sage)
19 {
20 bonus
21 bAspdRate,10;
22 bonus
23 bDelayrate,-5;
24 bonus2
25 bSkillAtk,"MG_COLDBOLT",50;
26 bonus2
27 bSkillAtk,"MG_FIREBOLT",50;
28 bonus2
29 bSkillAtk,"MG_LIGHTNINGBOLT",50;
30 bonus2
31 bVariableCastrate,"MG_COLDBOLT",-50;
32 bonus2
33 bVariableCastrate,"MG_FIREBOLT",-50;
34 bonus2
35 bVariableCastrate,"MG_LIGHTNINGBOLT",-50;
36 } |