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1 bonus
2 bMdef,15;
3 bonus
4 bInt,7;
5 bonus2
6 bMagicAddSize,Size_All,10;
7 bonus2
8 bSkillAtk,"SO_PSYCHIC_WAVE",(BaseLevel/5);
9 if
10 (getskilllv("SO_CLOUD_KILL")
11 ==
12 5)
13 {
14 bonus
15 bVariableCastrate,-15;
16 bonus
17 bMagicHPGainValue,100;
18 bonus
19 bMagicSPGainValue,10;
20 }
21 if
22 (getskilllv("SO_PSYCHIC_WAVE")
23 ==
24 5)
25 bonus
26 bDelayrate,-30;
27 if
28 (getskilllv("SO_STRIKING")
29 ==
30 5)
31 {
32 bonus2
33 bMagicAtkEle,Ele_Fire,10;
34 bonus2
35 bMagicAtkEle,Ele_Water,10;
36 bonus2
37 bMagicAtkEle,Ele_Wind,10;
38 bonus2
39 bMagicAtkEle,Ele_Earth,10;
40 }
41 if
42 (getskilllv("SO_VACUUM_EXTREME")
43 ==
44 5)
45 {
46 bonus2
47 bSkillUseSP,"SO_PSYCHIC_WAVE",20;
48 bonus2
49 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;
50 } |