| Item Use Script |
1 bonus
2 bBaseAtk,100;
3 bonus2
4 bAddClass,Class_All,10;
5 bonus
6 bDelayrate,-10;
7 bonus2
8 bAddSize,Size_All,10;
9 bonus2
10 bSkillAtk,"GC_CROSSIMPACT",10;
11 bonus2
12 bSkillAtk,"SC_TRIANGLESHOT",30;
13 if
14 (eaclass()&EAJL_THIRD
15 &&
16 BaseJob
17 ==
18 Job_Assassin)
19 {
20 bonus2
21 bIgnoreDefRaceRate,RC_All,50;
22 bonus2
23 bIgnoreDefRaceRate,RC_Player_Doram,-50;
24 bonus2
25 bIgnoreDefRaceRate,RC_Player_Human,-50;
26 bonus
27 bCritAtkRate,20;
28 }
29 if
30 (eaclass()&EAJL_THIRD
31 &&
32 BaseJob
33 ==
34 Job_Rogue)
35 {
36 bonus2
37 bIgnoreDefRaceRate,RC_All,50;
38 bonus2
39 bIgnoreDefRaceRate,RC_Player_Doram,-50;
40 bonus2
41 bIgnoreDefRaceRate,RC_Player_Human,-50;
42 bonus4
43 bAutoSpellOnSkill,"SC_TRIANGLESHOT","SC_TRIANGLESHOT",10,350;
44 } |