| Item Use Script |
1 .@a
2 =
3 getskilllv("ALL_FULL_THROTTLE");
4 bonus2
5 bAddClass,Class_All,5+(.@a*2);
6 bonus
7 bMatkRate,5+(.@a*2);
8 bonus2
9 bIgnoreDefClassRate,Class_All,.@a*4;
10 bonus2
11 bIgnoreMdefClassRate,Class_All,.@a*4;
12 autobonus3
13 "{
14 bonus2
15 bIgnoreDefClassRate,Class_All,15;
16 bonus2
17 bIgnoreMdefClassRate,Class_All,15;
18 }",1000,5000+(.@a*5000),"ALL_FULL_THROTTLE";
19 if
20 (.@a
21 =5)
22 {
23 bonus2
24 bSkillCooldown,"ALL_FULL_THROTTLE",-1500000;
25 bonus
26 bShortAtkRate,10;
27 bonus
28 bLongAtkRate,10;
29 bonus2
30 bMagicAtkEle,Ele_All,15;
31 }
32 if
33 (BaseLevel
34 =200)
35 {
36 bonus2
37 bAddClass,Class_All,5;
38 bonus
39 bMatkRate,5;
40 } |