|
1 .@l
2 =
3 BaseLevel;
4 .@a
5 =
6 getskilllv("CR_TRUST");
7 bonus
8 bMatkRate,5;
9 bonus
10 bVariableCastrate,-1*.@a;
11 if
12 (.@l
13 =105)
14 {
15 bonus2
16 bMagicAtkEle,Ele_Neutral,10;
17 bonus2
18 bMagicAtkEle,Ele_Holy,10;
19 bonus2
20 bSkillAtk,"PA_PRESSURE",25;
21 bonus2
22 bSkillAtk,"LG_RAYOFGENESIS",25;
23 if
24 (.@l
25 =110)
26 {
27 bonus2
28 bMagicAddSize,Size_All,15;
29 bonus2
30 bMagicAtkEle,Ele_Neutral,15;
31 bonus2
32 bMagicAtkEle,Ele_Holy,15;
33 if
34 (.@l
35 =115)
36 {
37 bonus2
38 bSkillAtk,"PA_PRESSURE",15;
39 bonus2
40 bSkillAtk,"LG_RAYOFGENESIS",15;
41 }
42 }
43 } |