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1 .@l
2 =
3 BaseLevel;
4 .@a
5 =
6 getskilllv("SA_LANDPROTECTOR");
7 bonus
8 bMatkRate,5;
9 bonus
10 bVariableCastrate,-2*.@a;
11 if
12 (.@l
13 =105)
14 {
15 bonus2
16 bMagicAtkEle,Ele_Water,10;
17 bonus2
18 bMagicAtkEle,Ele_Wind,10;
19 bonus2
20 bMagicAtkEle,Ele_Earth,10;
21 bonus2
22 bMagicAtkEle,Ele_Neutral,10;
23 bonus2
24 bSkillAtk,"SO_PSYCHIC_WAVE",25;
25 bonus2
26 bSkillAtk,"SO_DIAMONDDUST",25;
27 bonus2
28 bSkillAtk,"SO_EARTHGRAVE",25;
29 bonus2
30 bSkillAtk,"SO_VARETYR_SPEAR",25;
31 if
32 (.@l
33 =110)
34 {
35 bonus2
36 bMagicAtkEle,Ele_Water,15;
37 bonus2
38 bMagicAtkEle,Ele_Wind,15;
39 bonus2
40 bMagicAtkEle,Ele_Earth,15;
41 bonus2
42 bMagicAtkEle,Ele_Neutral,15;
43 bonus2
44 bMagicAddSize,Size_All,15;
45 if
46 (.@l
47 =115)
48 {
49 bonus2
50 bSkillAtk,"SO_PSYCHIC_WAVE",15;
51 bonus2
52 bSkillAtk,"SO_DIAMONDDUST",15;
53 bonus2
54 bSkillAtk,"SO_EARTHGRAVE",15;
55 bonus2
56 bSkillAtk,"SO_VARETYR_SPEAR",15;
57 }
58 }
59 } |