| Item Use Script |
1 .@g
2 =
3 getenchantgrade();
4 .@r
5 =
6 getrefine();
7 bonus
8 bUnbreakableWeapon;
9 bonus2
10 bSkillAtk,"AG_MYSTERY_ILLUSION",5;
11 if
12 (BaseLevel
13 =210)
14 {
15 bonus
16 bMatkRate,4;
17 bonus
18 bMatk,40;
19 }
20 if
21 (BaseLevel
22 =220)
23 {
24 bonus2
25 bSkillAtk,"AG_SOUL_VC_STRIKE",5;
26 }
27 if
28 (BaseLevel
29 =230)
30 {
31 bonus2
32 bMagicAddSize,Size_All,10;
33 }
34 if
35 (.@r
36 =7)
37 {
38 bonus2
39 bMagicAtkEle,Ele_Ghost,10;
40 bonus2
41 bMagicAtkEle,Ele_Dark,10;
42 if
43 (.@r
44 =9)
45 {
46 bonus2
47 bSkillAtk,"AG_MYSTERY_ILLUSION",10;
48 if
49 (.@r
50 =10)
51 {
52 bonus
53 bVariableCastrate,-10;
54 if
55 (.@r
56 =11)
57 {
58 bonus2
59 bSkillAtk,"AG_SOUL_VC_STRIKE",10;
60 }
61 }
62 }
63 }
64 if
65 (.@g
66 =ENCHANTGRADE_D)
67 {
68 bonus2
69 bMagicAtkEle,Ele_Ghost,10;
70 bonus2
71 bMagicAtkEle,Ele_Dark,10;
72 if
73 (.@g
74 =ENCHANTGRADE_C)
75 {
76 bonus2
77 bSkillAtk,"AG_MYSTERY_ILLUSION",10;
78 if
79 (.@g
80 =ENCHANTGRADE_B)
81 {
82 bonus2
83 bSkillAtk,"AG_SOUL_VC_STRIKE",10;
84 if
85 (.@g
86 =ENCHANTGRADE_A)
87 {
88 bonus
89 bSMatk,3*(.@r/2);
90 bonus
91 bMatkRate,3*(.@r/2);
92 }
93 }
94 }
95 } |