|
1 bonus
2 bIgnoreDefClass,Class_Boss;
3 bonus
4 bIgnoreDefClass,Class_Normal;
5 bonus
6 bAspdRate,5+(getrefine()/2);
7 if
8 (getskilllv("MO_CHAINCOMBO")
9 ==
10 5)
11 bonus2
12 bSkillAtk,"SR_DRAGONCOMBO",20;
13 if
14 (getskilllv("MO_COMBOFINISH")
15 ==
16 5)
17 bonus2
18 bSkillAtk,"SR_DRAGONCOMBO",20;
19 if
20 (getskilllv("CH_TIGERFIST")
21 ==
22 5)
23 bonus2
24 bSkillAtk,"SR_DRAGONCOMBO",20;
25 if
26 (getskilllv("CH_CHAINCRUSH")
27 ==
28 10)
29 bonus2
30 bSkillAtk,"SR_FALLENEMPIRE",40; |