| Item Use Script |
1 .@g
2 =
3 getenchantgrade();
4 .@r
5 =
6 getrefine();
7 bonus
8 bUnbreakableWeapon;
9 autobonus
10 "{
11 bonus2
12 bHPRegenRate,2500,1000;
13 }",1,4000,BF_WEAPON;
14 bonus
15 bBaseAtk,10*(.@r/2);
16 bonus2
17 bSkillAtk,"NC_AXETORNADO",7*(.@r/3);
18 if
19 (.@r
20 =7)
21 {
22 bonus
23 bDelayrate,-10;
24 bonus2
25 bSkillCooldown,"NC_AXETORNADO",-1000;
26 if
27 (.@r
28 =9)
29 {
30 bonus2
31 bSkillAtk,"NC_AXEBOOMERANG",45;
32 bonus2
33 bSkillAtk,"NC_AXETORNADO",15;
34 if
35 (.@r
36 =11)
37 {
38 bonus2
39 bAddSize,Size_All,15;
40 bonus
41 bShortAtkRate,15;
42 }
43 }
44 }
45 if
46 (.@g
47 =
48 ENCHANTGRADE_D)
49 {
50 bonus
51 bAtkRate,2;
52 bonus2
53 bSkillAtk,"MT_AXE_STOMP",10;
54 if
55 (.@g
56 =
57 ENCHANTGRADE_C)
58 {
59 bonus
60 bPAtk,1;
61 bonus
62 bAtkRate,3;
63 if
64 (.@g
65 =
66 ENCHANTGRADE_B)
67 {
68 bonus2
69 bSkillAtk,"MT_AXE_STOMP",10;
70 }
71 }
72 } |