| Item Use Script |
1 .@g
2 =
3 getenchantgrade();
4 .@r
5 =
6 getrefine();
7 bonus
8 bUnbreakableWeapon;
9 bonus
10 bMatkRate,5;
11 if
12 (BaseLevel
13 =210)
14 {
15 bonus
16 bSMatk,1;
17 bonus
18 bSpl,2;
19 }
20 if
21 (.@r
22 =7)
23 {
24 bonus2
25 bMagicAtkEle,Ele_Fire,20;
26 bonus2
27 bMagicAtkEle,Ele_Earth,20;
28 bonus2
29 bMagicAtkEle,Ele_Neutral,20;
30 bonus
31 bVariableCastrate,-15;
32 if
33 (.@r
34 =9)
35 {
36 bonus2
37 bSkillCooldown,"WL_EARTHSTRAIN",-1000;
38 bonus2
39 bSkillAtk,"WL_COMET",30;
40 if
41 (.@r
42 =11)
43 {
44 bonus2
45 bMagicAddSize,Size_All,20;
46 bonus2
47 bSkillAtk,"WL_CRIMSONROCK",30;
48 }
49 }
50 }
51 if
52 (.@g
53 =
54 ENCHANTGRADE_D)
55 {
56 bonus
57 bMatkRate,3;
58 if
59 (.@g
60 =
61 ENCHANTGRADE_C)
62 {
63 bonus2
64 bMagicAtkEle,Ele_Fire,15;
65 bonus2
66 bMagicAtkEle,Ele_Earth,15;
67 bonus2
68 bMagicAtkEle,Ele_Neutral,15;
69 bonus
70 bSMatk,1;
71 if
72 (.@g
73 =
74 ENCHANTGRADE_B)
75 {
76 bonus
77 bSMatk,2;
78 bonus
79 bSpl,3;
80 }
81 }
82 }
83 bonus
84 bMatk,15*(.@r/2);
85 bonus2
86 bSkillAtk,"HW_GRAVITATION",12*(.@r/3);
87 bonus2
88 bSkillAtk,"WL_EARTHSTRAIN",12*(.@r/3); |