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1 .@g
2 =
3 getenchantgrade();
4 .@r
5 =
6 getrefine();
7 bonus
8 bUnbreakableWeapon;
9 bonus
10 bMatkRate,10;
11 bonus2
12 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",20;
13 bonus2
14 bSkillAtk,"AG_CRIMSON_ARROW",20;
15 bonus2
16 bSkillAtk,"AG_CRIMSON_ARROW_ATK",20;
17 bonus2
18 bSkillAtk,"AG_STORM_CANNON",20;
19 bonus2
20 bSkillAtk,"AG_ALL_BLOOM",20;
21 bonus2
22 bSkillAtk,"AG_ALL_BLOOM_ATK",20;
23 bonus2
24 bSkillAtk,"AG_ALL_BLOOM_ATK2",20;
25 if
26 (.@r
27 =7)
28 {
29 bonus
30 bVariableCastrate,-15;
31 bonus
32 bMatk,90;
33 if
34 (.@r
35 =9)
36 {
37 bonus2
38 bMagicAtkEle,Ele_Fire,15;
39 bonus2
40 bMagicAtkEle,Ele_Wind,15;
41 bonus2
42 bMagicAddSize,Size_All,20;
43 bonus2
44 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10;
45 bonus2
46 bSkillAtk,"AG_CRIMSON_ARROW",10;
47 bonus2
48 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10;
49 bonus2
50 bSkillAtk,"AG_STORM_CANNON",10;
51 bonus2
52 bSkillAtk,"AG_ALL_BLOOM",10;
53 bonus2
54 bSkillAtk,"AG_ALL_BLOOM_ATK",10;
55 bonus2
56 bSkillAtk,"AG_ALL_BLOOM_ATK2",10;
57 bonus2
58 bSkillUseSP,"AG_DESTRUCTIVE_HURRICANE",-25;
59 bonus2
60 bSkillUseSP,"AG_CRIMSON_ARROW",-25;
61 bonus2
62 bSkillUseSP,"AG_STORM_CANNON",-25;
63 bonus2
64 bSkillUseSP,"AG_ALL_BLOOM",-25;
65 if
66 (.@r
67 =11)
68 {
69 bonus
70 bDelayrate,-15;
71 bonus2
72 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10;
73 bonus2
74 bSkillAtk,"AG_CRIMSON_ARROW",10;
75 bonus2
76 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10;
77 bonus2
78 bSkillAtk,"AG_STORM_CANNON",10;
79 bonus2
80 bSkillAtk,"AG_ALL_BLOOM",10;
81 bonus2
82 bSkillAtk,"AG_ALL_BLOOM_ATK",10;
83 bonus2
84 bSkillAtk,"AG_ALL_BLOOM_ATK2",10;
85 bonus2
86 bSkillUseSP,"AG_DESTRUCTIVE_HURRICANE",-25;
87 bonus2
88 bSkillUseSP,"AG_CRIMSON_ARROW",-25;
89 bonus2
90 bSkillUseSP,"AG_STORM_CANNON",-25;
91 bonus2
92 bSkillUseSP,"AG_ALL_BLOOM",-25;
93 }
94 }
95 }
96 if
97 (.@g
98 =ENCHANTGRADE_D)
99 {
100 bonus
101 bSMatk,10;
102 if
103 (.@g
104 =ENCHANTGRADE_C)
105 {
106 bonus2
107 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10;
108 bonus2
109 bSkillAtk,"AG_CRIMSON_ARROW",10;
110 bonus2
111 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10;
112 bonus2
113 bSkillAtk,"AG_STORM_CANNON",10;
114 bonus2
115 bSkillAtk,"AG_ALL_BLOOM",10;
116 bonus2
117 bSkillAtk,"AG_ALL_BLOOM_ATK",10;
118 bonus2
119 bSkillAtk,"AG_ALL_BLOOM_ATK2",10;
120 if
121 (.@g
122 =ENCHANTGRADE_B)
123 {
124 bonus2
125 bMagicAddEle,Ele_All,10;
126 if
127 (.@g
128 =ENCHANTGRADE_A)
129 {
130 bonus2
131 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10;
132 bonus2
133 bSkillAtk,"AG_CRIMSON_ARROW",10;
134 bonus2
135 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10;
136 bonus2
137 bSkillAtk,"AG_STORM_CANNON",10;
138 bonus2
139 bSkillAtk,"AG_ALL_BLOOM",10;
140 bonus2
141 bSkillAtk,"AG_ALL_BLOOM_ATK",10;
142 bonus2
143 bSkillAtk,"AG_ALL_BLOOM_ATK2",10;
144 }
145 }
146 }
147 } |